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  • Using this spellbook puts a cultist back in your pool to be recruited later somewhere else.
  • As long as a Deep One is in your pool, your cultists are virtually immune to capture. Simply Devolve a threatened cultist the moment the enemy moves into the area.
  • Cultists can Devolve in response to a battle initiated in the same area to add additional combat dice to your offense or defense.
  • Move your monster into a Gated area containing just one Cultist. It's okay if it's guarded by a monster. Dream away the Cultist. Your own monster will guard him on the newly-stolen gate.