Independent Great Old Ones Edit
Awakening: Take its Loyalty Card and place the figure on the map, under your control. Add its Spellbook and any Tokens to your pool. There is no limit to how many Independents you may control. You may use an Independent to help Awaken another one.
Death: If your Independent is Killed, place its Loyalty Card, figure, unused tokens, and Spellbook back in the general Pool (tokens already on the map remain there). If you had earned its Spellbook, it "Falls off" the Loyalty Card, and is no longer in effect. If this Independent is Awakened again, even by the same player, the Spellbook must be earned again.
Spellbook: Each Independent has its own Spellbook to be earned. When the requirements are met, place the Spellbook on the Loyalty Card and reap its benefits so long as you control the Independent. This does not count as one of your "Faction" spellbooks for any purpose (you cannot place it on your Faction card).
Note: For your first game with Independents, we recommend using one fewer Independent than the number of players.